![]() Though - she makes it clear - the debt is too great for her to just forgive, and Riven will need to earn it back for her.Īs Sabia, you coach Riven through working for the relief tents, and also build the affection between the two of them. Sabia feels a kinship with her, and to save her from working with the worst of the relief tent clients, can offer to purchase her debt. Turns out, there's another human who has been captured and indebted to the orcs. This mod gets extracted on top of the current version of KoD and consists of images and scenes modified from Noxian Nights.Īfter completing the trial, this mod adds another tent to the camp. That's definitely not what I'm planning, haha.īut with that, here's RivenMod: !r6QFSIZa!TcB2UwNHzvxPeOgHLkrMF0GUTS63SIENsYZJWeQCMxQ Sorry for the delay, but I had been distracted by another short and simple game lately. I'm not sure if you're aiming for a neat progression between fights, but, if you do, maybe you should rearrange the fights order: 2, 1, 4, 3. The second fight is clearly easier than the other three, and both the first one and the third ones have give some troubles. I have replayed 3 or 4 times, and it doesn't feel to me that there is a clear difficult progression. ![]() a bit weird (this section assumes that you have a good equipment and training of course). I know that they are cold-heart foxes, but I would like to learn a bit more why they are that way. In that sense, both Lynn and Tyra seems to be a bit two-dimensional Big Bads, but can be easily explained for their lack of more screen time. The Makhor content adds a depth to Sabia's personality (as it shows her capacity for empathy) that it really resonates with me. I hope that we have the chance to learn more about catgirls in future events. The character development is coming along nicely in general, but I was hoping for a bit more of Maply's screen time. But I think that one reason of why I like it so much (besides than the characters' proportions match my fantasies of course) is because the way that the scenes are written. Browsing nomo's page in HF, you can see that he has improved a lot. Ībout the pace of the game, maybe I'm way too obsessed with walkthroughs and wikis and the like, but I think that three parts of four (well one could argue than 2 and half: there is no hard time limit in the first part, but I like Kulgan too much: I mean like Kulgan's bonuses too much, to let him die) time-sensitive, are not the best option, specially if you don't like to hurry up and be efficient (I had heard that there are players like that). Talking about that: I understand the logic behind to lock out the submissive content if you have taken already your first steps on the domination path, but I just needed one point to unlock a couple of scenes. Also the addiction of the Gallery is a good incentive in my opinion to take a little time playing around with the early parts of the game (specially the Relief Tents). I specially appreciate the option to see the scenes sorted by characters is particularly nice and it's a great thing that you have been able to add it so early in the cycle game development. You have done a great, great job with the Gallery. Now that I have a compelling reason to do so, I have played a complete playthrough (and of course I didn't peek at all at the excellent guides by s3382306: general guide and by Ndsferrari: dominant Sabia). If you have a high score with your Captain (or Jadk), they provide an item for the feast. If you saved Kulgan, he brings a gift to your feast. Money obtained from the bar orcs is increased. Rewards for doing well on the catgirl quest are increased. Various typos, bugfixes, and other polishing. ![]() ![]() Multiple balance changes that reduce the money requirement for the feast. Now that we are far into the game the update has one dom and one sub CG, so you might not see everything in one play through. ![]() New gallery for each CG you have seen, with the option to unlock the new ones after you see them. The new work option for the shops will appear in the shop itself as a button. Fully remade shops with new assets to make it easier to use them. A lot of new reveals and lore progression. Fully reworked systems and core engine changes. Many new characters, bases and backgrounds. Many of the scenes are involved in the central arena event, which has many different events and variables that can change depending on how you play for this and future updates, so be careful how you play. ![]()
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